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The right tool for the job: Debugging C++ with Visual Studio

Hey everyone, For my first post I want to write about the Visual Studio debugger. Debugging tends to be a lone wolf activity, and most of the things I learned about the Visual Studio debugger came from...

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Loose Octrees for frustum culling (part 1)

Preamble This is the first part in a (probably) 2-part article on loose octrees. The illustrations will be in 2D, the code snippets and text will always refer to octrees (and not their 2D variant, the...

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A brain dump on shader compilers

This week I would like to give a brain dump about shader compilers. The word shader is quite ambiguous, and can refer to either an algorithm that implements a BRDF/BSDF, or to a program that’s executed...

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